OK, this week's tune is the gaming theme for a temple. This is for a game master (GM) running a campaign that is more of a medieval environment. The temple, generally speaking, is a holy place where the warriors gain new strength and rest from their journey.
The goal of the piece was to both invoke a quiet feel as well as a meditative feel. I used a choir to give make it sound like like the praying "holy" ones singing through harmonies that I think evoked an other worldly feel. The chords used were simple mixture between C major and C minor. The percussion is much more sparse in this score giving more a timelessness effect. The harp was an allusion to angels and a general otherworldly presence among the folks in the temple. I think that this is all that I can really say about it.
Coming up in the next couple of days: Trombone/piano piece, fractal fugue, and more of this medieval game score that I am working on.
This is my first blog in Lent. Well, that does not pertain too much to my music currently, but it is a season that I look forward - looking at our temporal existence and the fact that everything is temporary and fades away. It is amazing with the amount of fervor we go and try to gather sand that will only blow away. As much as we think that our current condition is forever, it isn't - we spend, comparatively speaking, infinitely more time after death than we do before death. I think that it behooves us to at least contemplate what exists after death and really be sure we are doing all we can to be prepared for death.
Nice way to start the blog ain't it! OK, today (actually last week's) song(s) are some arcade tunes that I worked up for a game designer for a game with dentists. The game is somewhat of a side-scrolling arcade type game where you have to protect the tooth by shooting toothpaste at the bad guys. Well, anyway, I was contracted to make some music for the arcade game. This is something different from the orchestral and folk music that I have been working with the last couple of days.
The song is based, if you have heard you probably guessed, on a fight song for a College football team. Both songs are essentially the same theoretically speaking. The dentist office for which this game was to be made for is for a guy and a girl dentist both from the University of Florida. So, what I did was take the fight song and write music around it. All in all a rather simple composition.
Also, part of the game is the ability to select which dentist you would want to be, Dr. Ray (dude) or Dr. Sarah (duddette). So, in order to give a more masculine/feminine feel to the songs, I played with the timbre of the different voices. For Dr. Ray, I used an electric guitar for the main melody to give a more macho feel to it. For Dr. Sarah, I used a flute for the main melody to soften and give more of a feminine feel. And for all of you that think that this is sexist, I am mainly pulling from historical musical instrument gender tendencies not an imposition of what certain genders should be. Furthermore, I don't care about being politically correct.
OK, that last little bit was weird to say the least. Oh well, I hope that you all enjoy. I should be posting (soon) another track for the folk/medieval gaming soundtrack in the next couple of days. Look out for that.. Also, there is a prospect of me moving soon, so that may interrupt things.
All right, I uploaded this to Soundcloud last week, but I never got around to finally publishing the blog post. So, I never shared it on Facebook. So....on to what this song is.
Last week's song was a cover of the Simon and Garfunkel song "I am a Rock". Now, the original version of the song, I am a big fan of. However, being an EXTREME introvert, I always thought that the music was too subdued for the lyrics that were being sung. It is really a pretty song but lacked the emotional depth that I felt the song should have had. So I asked myself how would I have done it?
This brings me to my philosophy on covers. I think that cover songs (songs that I do that were originally done by another artist) should not be a re-rendering of the original song. I really don't think that I would add too much to a cover of Metallica's "Master of Puppets". I would approach it very similar to how they did it. In the end, it would sound like I was trying to redo what they did - and I don't think that I would out do them. So - the result would be rather pathetic.
BUT, if I take a new twist on an old song, that gives it more of a new feeling and creates something different and new. And it makes both parties just a little less embarrassed about the whole mess.
That is sort of what I am doing here. The original artists were very good singers and harmonized well. And, much better guitarists than I am - at least in a folk style. I would just be embarrassing myself (and others) by trying to repeat their performance. So, taking the observations that I made above and my natural tendency to remake things in metal, I decided to go a different route. I did a punk/metal route that is more natural for me and more authentic to the emotions underlying the lyrics. Vocally, I tried to go for a more maniacal and over-the-top style - somewhat like a madman trapped in a room within his castle.
I also did a little 70's type thing with the lead guitar. The guitar part pans left and right and generally just noodles throughout the song. I heard something like this done on a Jimi Hendrix track and I thought that it would be a nice period-era technique to throw into the song as well.
Well, I hope that you enjoy! And if you have other cover song ideas, please feel free to leave the suggestion in the comment section.
I have been busy but I still managed to get a new track up. I did upload a cover version of Simon and Garfunkel's "I am a Rock" but I did not post a blog. Well actually I did, but it got deleted by Weebly before I could post it. Then I got depressed and never bothered rewriting the post. Now that it is a new week, I think that I might post it up there for you all.
But on to the new song...this week's song is the battle theme for a game master that I am writing music for. The style is decidedly different from the gaming music that I was writing before...OK I think that this might be confusing so lemme start again.
Before Phrygian Phish, I wrote a complete gaming score for a gaming friend of mine, Howard Brandon. He was a game master (guy who runs the story and the universe for a table top game) for a Star Wars theme game. So, I asked what he would think about game specific music for his Star Wars campaign. He liked the idea, so I wrote the music for him. I wrote several "themes" that he could use to create an atmosphere (such as a love theme or a battle theme etc.). I think that we have in total 8 themes for his game. When I was writing THAT gaming score, I wrote for an orchestra and tried to imitate John Williams and a Neoclassical style. This was to help keep the same feeling as the Star Wars movies in Howard's game.
NOW, I am working on another gaming score. A lot of the themes are the same (still fighting etc.) so I am writing music for the same theme but in a different style. The setting for THIS game is more of a medieval era campaign, you know castles and swords and goblins etc. So, in order to create the mood for that, I picked instruments that were more folksy and a time signature to match. So, even though this is a battle theme, this is NOT the same one that I did (and is on my soundcloud) from a couple of months ago.
This new game score is for my brother, Bryan Bailey. He will be running a game at Momocon on the weekend of St. Patrick's day, so I am really rushing to get that done. Take a listen and let me know what you think. I have much more stuff that I am working on that is in the pipeline. So stay tuned! I'll work on the blog post for "I am a Rock" and share that this week as well.
I don't have much to say at the moment. Things have been rather busy and I have not been able to update for a little while. I have some tracks in reserve so I think that I can still have on average a song a week.
Anyway - this week's song is another soundtrack. This one is for the eve of battle in a more medieval setting. I tried to keep the style in a folk style rhythmically and instrumentally. It is not necessarily meant to be a song that you just set on playing and listening but more of a background track, a mood setting piece. I tried to make it more reflective of the battle ahead of the party that the game is focused on with some slight fantasy of what the battle ahead will bring.
Over the next couple of weeks I am going to be working on more music for this GM and his game. I probably won't share ALL of the music for that (hopefully knock out more than once a week and I also have some maniacal garfunkeling and a fractal fugue in the wings).
Anyway, I hope that you all enjoy it! God bless!
About The Blog
This is the news blog of Phrygian Phish. Check out here for news on Phrygian Phish projects like Last Rites, Beyond the Dice, and other Sean Bailey projects.