Today I have been busy working on gathering samples for the next two releases from Phrygian Phish: Fractals and Beyond the Dice: Symphonic Soundscapes.
Fractals is the first album that I will release under my name. This album is - different. Original. Strange. Out-there. Not your typical album. The idea came about when I was thinking of applying properties of fractals to music composition. I had thought about it from time to time, but did not get started with it until the last few days of 2011. I wrote Fractal 1 to be an experiment into the plausibility of having listenable music while doing this.
Then I lost my job and I have been fighting depression and self-worth issues. Once my self-pity party was over, I got back into writing these nifty little pieces and concluded with a 45 minute, 10 song album.
I am still working on a plan for the release of the music: whether it is released by another label or self-released. In the meantime, I have some samples that you can check out:
Beyond the Dice: Symphonic Soundscapes - This album actually is somewhat the catalyst for Phrygian Phish. It was because I liked writing the soundtracks for these tabletop games so much that I saw an opportunity to try to make a living doing music. We are still waiting to see if that is the case :)
This album consists of six pieces of orchestral music for use in tabletop gaming along with two "bonus" tracks. Each piece sets a different mood and helps add depth to the games being played. I am working on promotional materials and a website specifically for this release, so stay tunes in for that.
Without further ado, here are the music samples for Beyond the Dice:
OK Everyone, here is another music score that I wrote for this medieval campaign game master. What I was going for with this piece of music is two general feelings: loneliness and magical uneasiness.
Now, loneliness is not the depressed feeling that lonely people feel. It is more of a, "I don't see anyone around here" type of loneliness. A peaceful quietness. I used the tremolo strings in the beginning of the piece to give a hazy feel as the party looks out into a forest world. There is no one around. Then the oboe and flutes come to simulate the birds and other little forest creatures. Throughout this section I try to keep the focus on the natural surroundings of the players.
Then, you could probably tell a sudden shift in the feel of the piece. This is where the more magical parts of the music come in. The glock(enspiel) comes in sort of like little fairy dust to tell you that things are not totally what you think that they are. As the wholetone scale feel sinks in, there develops (or at least I attempt) a level of disorientation in this land. It definitely is not what you think that it is.
I hope that you all like the piece of music. I have one more track that I have to complete for this game master before next weekend, so I have my work set out for the rest of the day!
About The Blog
This is the news blog of Phrygian Phish. Check out here for news on Phrygian Phish projects like Last Rites, Beyond the Dice, and other Sean Bailey projects.